// *** LICENSE HEADER ***
// Filename: ./imagefunctions.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#ifndef NODEWARS_IMAGEFUNCTIONS_H
#define NODEWARS_IMAGEFUNCTIONS_H

#include <SDL.h>
#include <SDL_image.h>
#include <GL/gl.h>
#include "definitions.h"

//Unloads the provided SDL_Surface
void UnloadImage(SDL_Surface*&);
//Loads an image into a SDL_Surface
void LoadImage(SDL_Surface*&, const char*);
//Loads a texture and returns its textureID
GLuint LoadTexture(const char*);
//Unloads the given texture
void UnloadTexture(GLuint texture);

#endif
